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Heavy cavalry forge of empires
Heavy cavalry forge of empires







heavy cavalry forge of empires

However if you really think you could use that extra Food right now in a Hill or Swamp or Mountain region, go for it! 8-12 Food is not bad.Ī very inexpensive ag structure, 5 Food plus a useful Trade Good with a nice textile Bonus for the Weavers Shop/Spinning Mills. The Tier II upgrade Large Farm (which produces Grain for even more crazy Bonus food production) requires Open terrain, so optimal placement for this is Open terrain as well.

heavy cavalry forge of empires heavy cavalry forge of empires

Combined with easy to obtain Wool and Flax, Cotton is a big boost to the Weavers Shop and the various Spinning Mills.Ī solid 12 Food production if you get Wool and Cattle nearby (which is likely if you are creating a dedicated agricultural region). This makes Cotton pretty rare, so if you get the opportunity to build this, do so. The “Cotton Zone” consists of the following regions: Diospolis, Coptos, Alabastre, Meroe, Tungaria, Indus, Hydaspes, Oplana, Hyphasis, Mohenjo, Mallia, Tunkat, Suram, Sir, Bukaria, Sogdiana. A pretty straightforward ag structure, 5 Food plus a textile Trade Good (Cotton), with an interesting twist: they are pretty much limited to Egypt and India or thereabouts.









Heavy cavalry forge of empires